Digital Dreams and Dubious Dollars: The Challenge of Immersive Van Gogh

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Author

Anna Oldfield

												

PhD, Professor of World and Anglophone Literatures and Culture

Coastal Carolina University

United States

https://orcid.org/0000-0002-9461-2002

Article information

Article publication date

2024-09-23

Article Page

112–135

License

Attribution-NonCommercial-NoDerivs 4.0 International

Abstract

The purpose of this study is to discuss the popularity, questions, and controversies surrounding art-themed digital immersive exhibitions based on the life and paintings of Dutch painter Vincent Van Gogh (1853-1890). Since 2019, art-themed immersive exhibits have become extremely popular, with attendance that outstrips many museums showing the same artists, spawning controversy and challenging the fine art world. This study examines the rise of immersive art experiences, arguments for and against immersive spectacles as a way of experiencing artwork, and theoretical perspectives.  Methodologies include research into historical, cultural, and commercial contexts including reviews, analyses, critiques, and participant observation.  The study discusses components of the exhibition and presents specific arguments for and against them by producers, art critics, critical theorists, and spectators. Questions considered include: Are these exhibitions offering authentic art experiences, or are they exploiting great art for profit? Are they making art more accessible, or are they leading people away from seeing original paintings? Is the way people relate to art fundamentally changing in the age of social media, and if so, how will museums adjust? This study is novel in that it presents and evaluates diverging viewpoints on these controversies and proposes a more flexible approach that centers participant experiences over marketing claims and critical objections.

Keywords

art for profit
digital immersive
immersive art-themed exhibits
Immersive Van Gogh

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